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City of Peterborough Academy

KS3 & KS4 Computing

Computing Curriculum

At the City of Peterborough Academy we recognise the digital revolution which has changed the way we interact with our world. Personal computers have revolutionised communication, creativity and productivity. It is therefore essential that pupils become confident, creative and productive users of ICT. We aim to offer all our pupils a broad and balanced Computer Science curriculum education, which equips all of our pupils with skills such as computational thinking, logic and creativity. Our dedicated ICT suites have industry standard software applications and are staffed with Computer Science specialists.

We believe that Computer Science and ICT should empower pupils, providing them with the skills they require to excel in the modern workplace and in society itself. At KS3 pupils are able to apply their knowledge to real world scenarios and projects, allowing them to explore the potential of the technologies available to them in society.

The Computing curriculum units of work cover the following four areas:

  • Digital Creativity
  • Digital Citizenship
  • Digital Literacy
  • Computing

The Computer Science curriculum at the City of Peterborough Academy is cross curricular, linked with mathematics, science and design technology. It provides all pupils with an insight into both natural and artificial systems, enabling pupils to acquire transferable skills and knowledge.

Pupils are expected to learn the following:

  • Understanding and applying fundamental principles and concepts of computer science, including abstraction, logic, algorithms, and data representation;
  • Being able to analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve them;
  • Critically evaluate and apply information technology, including new or unfamiliar technologies, to solve problems;
  • Becoming responsible, competent, confident, and creative users of information and communication technology

KS3 Curriculum

Year 7

Pupils will learn about online safety, the hour of code, pupils demonstrate how to use the Internet effectively. Learners develop key skills in a range of office and media based packages, applying these skills to present work to a range of diverse audiences. Software will include Microsoft Office, Adobe Photoshop and Movie Maker. At the end of the year, pupils are introduced to the concept of Control, with an opportunity to use MSW Logo and Robots in lessons. Pupils are introduced to visual programming languages through the use of the Raspberry Pi and Scratch.

Year 8

Pupils further develop their skills of visual programming in Scratch and Kodu. They are also introduced to the text based programming languages Python and Java Script which allows them to create their own software and simplified games. Pupils will build upon their presentational skills using of the industry standard Adobe Creative Suite, with the use of Flash to create animations and multimedia presentations, and the use of Photoshop and Flash to manipulate and create bitmap and vector images, for digital and print media. Pupils look at ICT in the media using Dreamweaver to build websites and Audacity to create radio adverts. They also hone their analytical skills by demonstrating how to use Databases and Spreadsheets for a given purpose and need.

Year 9

In year 9 pupils begin to consolidate the skills they have learnt in Year 7 & 8 by completing skill based units of work. Each unit of work is assessed upon completion and online tests graded based. Pupils can expect to further develop their programming and coding skills by using Python, Sonic Pi, App developer and the BBC Micro bit. Pupils will also practice and build upon their web development skills by using Dreamweaver. Develop animations for a given audience and purpose by using Flash and Illustrator. Pupils will finish the year by building skills needed for the ECDL by completing mini projects in MS Office, designing and creating a customer sales spreadsheet (Excel), database (Access) and items of publicity (PowerPoint).

The Key Stage 3 curriculum is divided into skill based units of work.

Each unit of work is assessed upon completion and online tests graded based on the National Curriculum levels.

KS4 Curriculum

OCR Cambridge Nationals

Assessment

25% exams (Unit 1)

75% coursework

The OCR Cambridge Nationals are vocationally-related qualifications that take an engaging, practical and inspiring approach to learning and assessment. They’re industry-relevant, geared to key sector requirements and very popular with schools and colleges because they suit such a broad range of learning styles and abilities.

The Cambridge Nationals have been founded upon the recommendations of the Wolf Report and created in partnership with teachers, students, education specialists and industry-leading employers. This collaborative approach has resulted in a qualification which offers students a solid foundation to their future studying and career. 

KS3 & KS4 Computing

Computing Staff

Teacher in Charge of Computer Science & Business Studies Mrs F Perveen-Sabeel
Teacher of Computer Science & Business Studies Mr A Hunneyball
Teacher of Computer Science Mr F Vaughan