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City of Peterborough Academy

Computing- Key Stage 3

ICT AND COMPUTING

AIMS OF THE CURRICULUM AREA

  • To develop confident digital citizens who understand the power of the digital world. It uses accessible, challenging and engaging projects that empower students and promotes the productive use of ICT.
  • To enable students to feel able to utilise technology, to understand how it works and how to make it work for themÍž making them feel in control.
  • All students should have the opportunity to write their own computer programs.

 

TEACHING METHODS

  • A variety of teaching and learning methods and styles are used, including whole class instruction, demonstration, collaborative learning, individual work, multi-media tutoring materials, electronic worksheets and online learning resources.

 

STUDENT ORGANISATION

  • Students receive a one hour per week ICT & Computing lesson in Years 7,8 and 9.
  • All students are taught in mixed ability groups.

RESOURCES

  • The school has 5 computer rooms of 30 PCs.  These are fully networked and all run office software and have internet access.

 

KEY STAGE 3 CURRICULUM OUTLINE

Digital Literacy

  • What the cloud is and how to utilise cloud services
  • To be proficient in using a range of digital online/offline applications
  • How to transfer skills from one application to another
  • How to use search engines effectively
  • How to identify accurate information in the digital world
  • To use blogs, social networks and other online digital tools

Digital Citizenship

  • To be responsible when using social networks, technology and other online tools
  • To understand the possible dangers they can face online
  • To learn how to deal with situation they may encounter online
  • To understand the impact ICT has on the world around them
  • The positive and negative effects of ICT on their lives
  • To learn how to use privacy setting on social networks

Digital Creativity

  • The importance of evaluating existing digital content
  • To consider audience and purpose when designing and creating digital products
  • How to effectively combine text and images to produce effective digital products
  • To learn how to effectively edit, repurpose and combine digital elements.
  • The importance of self and peer evaluation
  • To be effective when working independently as well as when collaborating with team

Computing

  • To be able to create interactive games by using a visual programming language
  • To learn a textual programming language and related computational terminology
  • To learn about the hardware components inside a computer/tablet/smartphone
  • To learn what an operating system is and why it is used
  • To understand the history of Computer Science, as well as key figures in history
  • To understand what an algorithm is and why they are used